elihu stool

a sick and twisted take on furniture design.

an island in the sun.

elihu island is a small island off the atlantic coast, in stonington, connecticut. since before i had memory, stonington was an annual trip taken with my family and cousins during the summer. this stool was inspired by the outdoor furniture present around the island.

lathing

fusion simulations

hand-drawing

layout

shapr3d

collection

skills

bokeh furniture

don’t make this stool.

that’s what every furniture designer told me when i suggested the concept — the angled legs would splay out and snap under the pressure. in fact, one of the miniatures snapped. so i built it anyways.

*after running tests in fusion, with mdf material under my own weight, the stool held up fine in the worst case scenario, being able to withstand 400lbs without being at risk of splitting.

split the room, not the wood.

this stool was never going to be normal, easy, or structural. those expectations were thrown out the window with my first attempt at full-scale furniture design.

the stool was a divisive topic amongst the furniture students. there were two sides of the fence: the side that didn’t like it, and the other side that didn’t know how to feel about it. i was part of the independent party that got a kick out of the whole thing.

stand tall. possibly too tall.

the original version of the stool featured legs tilted at 30 degrees, resulting in a comfortable seat height of 18in. there was no 30-degree jig, so the new height was 24 inches, and the stool became a table.

considering all of the things that could’ve gone wrong with this stool, it went very smoothly. a lot of the tools necessary to create this stool to its vision didn’t exist for many reasons — primarily because of the sheer absurdity of this design. it didn’t defy physics, but it probably made it question it’s existence.

processwork.

this portfolio page is a draft. please let me know if you have any thoughts/critique.

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split - 2023

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analogue - 2024